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The material (slides and source code) provided during the lectures can be complemented with the following books.īob Nystrom. Contact details:Įxaminer: Marco Fratarcangeli, email: Assistant: Mads Rønnow, email: Representatives (randomly selected):Īxel Andersson, email: Sugianto Jap, email: Lilius Lundmark, email: Sall Vesselenyi, email: role of student representatives.Ĭourse evaluations at Chalmers Course literature The schedule of the course is accessible from TimeEdit: link.Īt the bottom of this page, there is a course summary with the plan including the lectures and deadlines. Specifically, the contents of the course will include the engine structure (events, entities and components) and will cover some of the major subsystems. Topics will focus on game engine technologies and architecture, including both the theory underlying the various subsystems, and the data structures and algorithms to implement them. The course aims to provide the fundamentals of the major components making up a modern game engine for interactive computer graphics applications. TDA572 / DIT455 Game Engine Architecture VT19 (7,5hp)ĭepartment of Computer Science and Engineering Course purpose |
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